

On /r/patientgamers players can still have that conversation, even after the cycle of hype and spin have died down. I felt like part of a conversation, and the conversation you have over coffee about the movie you just went to see is half the point of going to the cinema. A significant part of why I enjoyed Skyrim so much is that I played it brand new and shared in discoveries that not many other people had seen, that hadn't been given their own wiki pages or documented by YouTubers. Being part of the initial rush of exploration with a new game is a thrill of its own. There's obviously a counterpoint to that as well. But it's a magical experience, if you ever wanted to be a high fantasy king managing his kingdoms, or Gandalf, going around recruiting the members of the Fellowship.” Inquisition is very much a game you have to take your time with, and a bit slower in story and pacing than others. “I can see why many people who bought it on release and tried to rush through grew tired of it, and were then whisked away by Witcher 3 releasing months later. “I picked up the complete edition of Dragon Age: Inquisition recently, and I think picking this up so late, after playing all the other games I wanted, allowed me to take my time with it and really enjoy it,” says frozen_byter. After the initial burst of discussion has died down it's easier to play at your own pace without worrying you'll be spoiled by someone on Twitter if you don't keep up with the fast pace of play and discussion right after a game's launch. On /r/patientgamers players can still have a conversation, even after the cycle of hype and spin have died down.Īs well as older games simply having more stuff, it feels like you can allow yourself more time to play them. Here’s a guide to Vampire: The Masquerade - Bloodlines taking into account fan patches and mods as well as years of experience getting the most out of a game that was flawed at launch, and here’s a guide to the entire Half-Life series, including its expansions, sequels, and mods. Some of the most interesting posts have been about games that received a lot of both patching and modding, and what it’s like to play them today.

Games are more likely to be DLC-complete, thoroughly patched, and even modded.
